01
Core mining loop
Routes between station, belt, asteroid, and unload states are modeled as explicit decisions. The client avoids repeating stop or approach actions once the ship is already in the right range.
- Ore and belt selectors in the desktop GUI
- Drone launch, recall, and threat handling
- Dock, unload, and resume flow
03
Quiet input surface
The client reads state without modifying the game process and sends input through Windows. Menus, submenus, and timing are tuned around the live EVE client.
- Memory-read state parser
- Humanized input scheduling
- Context-menu targeting for station and belt actions
04
Customer portal
Accounts, invoices, license keys, device slots, and referrals live on the same server as the existing admin console.
- USDT TRC20 invoice flow
- License key delivery after confirmation
- Device-slot management