Features

The miner client stays deliberate.

sphere.exe is built around a predictable mining loop, a readable decision stack, and controls that stay useful while the client is running.

sphere.exe dashboard preview
01

Core mining loop

Routes between station, belt, asteroid, and unload states are modeled as explicit decisions. The client avoids repeating stop or approach actions once the ship is already in the right range.

  • Ore and belt selectors in the desktop GUI
  • Drone launch, recall, and threat handling
  • Dock, unload, and resume flow
02

Rules-first decisions

Routine states are handled locally with stable rules. The server-side decision layer is reserved for states where the rule engine cannot make a confident call.

  • Fast local actions for known states
  • Diagnostics panel for live parser state
  • Hashing and replay support for decisions
03

Quiet input surface

The client reads state without modifying the game process and sends input through Windows. Menus, submenus, and timing are tuned around the live EVE client.

  • Memory-read state parser
  • Humanized input scheduling
  • Context-menu targeting for station and belt actions
04

Customer portal

Accounts, invoices, license keys, device slots, and referrals live on the same server as the existing admin console.

  • USDT TRC20 invoice flow
  • License key delivery after confirmation
  • Device-slot management