How it works

Readable state, careful input, clear decisions.

sphere.exe is designed to behave like a careful pilot: observe first, use rules where possible, and only escalate when the state is ambiguous.

1

Memory-only state reading

The client reads UI and game state without patching, injecting, or manipulating packets.

2

Humanized input

Actions are scheduled through Windows input with menu-aware timing and live client feedback.

3

Rules-first decision engine

Known states stay fast and deterministic. Server decisions are reserved for cases the rule stack cannot classify cleanly.

EVE client UI state
Local parser and rules
Cloud-side fallback
Windows input scheduler

sphere.exe is designed to behave like a careful pilot — observe first, use rules where possible, escalate only when the state is ambiguous, and dock the moment the math turns hostile. No promises, just discipline.